﻿using System;
using ScreenManagement;
using Microsoft.Xna.Framework;
using Microsoft.Xna;


namespace PokeMania.Screens
{
    class GamePlayScreen : GameScreen
    {

        public override void LoadContent()
        {
            base.LoadContent();
        }

        public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen)
        {
            base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen);
        }

        public override void Draw(GameTime gameTime)
        {
           

            base.Draw(gameTime);
        }

        public override void HandleInput(InputState input)
        {
            base.HandleInput(input);
        }


        public override void UnloadContent()
        {
            base.UnloadContent();
        }
    }
}
